💡Solution to the market needs
Last updated
Last updated
When we are looking at several virtual world / Metaverse Products in the market like Second Life, World of Warcraft, Call of Duty, Minecraft, The Sandbox, Decentraland, etc. we can see they are all games or games alike. They are not really metaverse in a proper way and we would like to present below market comparisons between our product and others:
Paint points of popular virtual worlds / metaverse | Solutions |
---|---|
Most metaverse / virtual world products are game or game based.
User can participate into several activities / communities in many aspects of life, not just gaming
Using game graphics & design only.
Low graphic quality
Using architecture design and real life graphic, still keep imaginativeness of an virtual world.
High graphic quality
Famous brands using Metaverse for advertisement only
Brands and users can really “live”, interact and transact in Metaverse
Little VR support
VR built in since early development
Mostly gaming community
Multi communities